All posts by Lisa Harris

Final Six Ages Logo

Release of Six Ages: Ride Like the Wind

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We’re happy to share some good news from one of our clients: David Dunham of A Sharp.

He’s just released information on his upcoming indie game title—Six Ages: Ride Like the Wind which will be available to play later this month on iOS.

A few of us in the studio were granted beta access. Playing through the game, we have been incredibly impressed with the vibrant illustrations, lore and the many paths with which your actions can take the story—encouraging users to play through again and again to uncover more story elements.

We collaborated with David last year to create the logo for the game—read about that process here.

Read the full press release for Six Ages below:


FOR RELEASE Friday 8 June 2018 08:00 PDT

Tacoma, WA, 8 June 2018

After almost 19 years, the unique indie game King of Dragon Pass has a spiritual successor. Six Ages: Ride Like the Wind comes to the iOS App Store on 28 June, with preorders starting 21 June. It will sell for US$ 9.99.

Producer David Dunham said, “I was really happy to be able to get so many of the original team back together. Our goal was to capture the magic of King of Dragon Pass, and make something that wasn’t just a simple sequel. So we jumped back in time about two thousand years.”

Six Ages: Ride Like the Wind takes the elements that made KoDP unique (the mythic setting where you can visit the gods, multiple-choice decisions with consequences, advisors with personality, a generation-spanning story, story elements that recombine for replayability) and remixes them.

Play is both simpler and richer (for example, you’ll get to make more decisions in combat), and the UI was designed with attention to mobile devices (the menu puts more information at your fingertips, and all artwork is high resolution).

Six Ages will run on iOS 9 or later. We’re currently developing the game for other platforms, and expect to release them next year.

Our launch trailer is at <>. Learn more at <>, and contact us ( if you want a promo code or for more information.

A Sharp is an independent game developer founded in 1999, best known for King of Dragon Pass.


Final Six Ages Logo

Six Ages Logo Design

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Several of the Pixel Parlor staff count themselves as gamers and were especially excited to work with local veteran game developer and designer, David Dunham of A Sharp recently.

David has been developing games and game assets since ’99. His most popular game? King of Dragon Pass: blending interactive stories and resource management into an epic saga of conflict, magic, and community. Now in the middle of developing a successor to KoDP, David reached out to Pixel Parlor to develop a logo for “Six Ages.” Just like KoDP, Six Ages takes place in the ancient mythological world of Glorantha. Who’s ready to dust off their 20-sided-die?

The Process

First, we want to get as much information from the client as possible. David was very generous and shared with us in-progress character designs and illustration so we could better visualize the world of Six Ages. We also conducted our own research pulling inspiration from classic adventure games like Zelda, Monkey Island, and Dungeons & Dragons. Ready to get started, we began sketching and painting letterforms.


Six Ages logo sketchesSix Ages logo sketchesSix Ages logo sketches

From these sketches, we moved on to digital artwork. A couple important design elements explored here were runesas the game centers around various elemental magicand the horse-head dagger. The dagger is based on Karasuk-type weaponry. These are a just a few of our in-progress favorites that didn’t make the final cut, but we love just the same.

The Final Product

After various rounds and discussions with the client, we have the final logo.

Final Six Ages Logo


We can’t wait to see more from David and A Sharp as the game continues to progress. If you’re curious about the game’s development, follow along on the Six Ages website, the development blog or Twitter.

A Happy Earth

Happy Earth Day!

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Happy Earth Day from everyone at Pixel Parlor!

We don’t just think about sustainability on Earth Day, but everyday.

Making the world a little better is achievable through seeking collaborative efforts with those who also value both environmentally and socially sustainable practices.